Release 2.1 · August 2026
Build bigger worlds.
Move faster.
Wanaka 2.1 connects more of the game-making journey—from playable characters and richer environments to original sound, stronger starting points, and publishing that travels with you.
One connected creative flow
More of the work stays inside the world you are building.
This release closes the distance between an idea and something you can play. Create a character, shape how it moves, give the scene atmosphere and sound, then carry the same project across devices and into publishing—with fewer breaks in momentum.
- 5
- Foundation templates
- 9
- Gameplay templates
- 15
- Showcase templates
Character Factory
From a model to a character that is ready to move.
Character Factory brings creation, orientation, rigging, and animation into one guided workflow. Start with a generated or imported model, prepare it for movement, and bring it into your game without stitching together a separate toolchain.
- A connected create, rig, animate, and play workflow
- Background processing designed to keep Studio responsive
- Warm worker capacity that reduces avoidable setup waits
Rendering
Light, depth, and motion that make a world feel present.
A native temporal rendering chain adds richer indirect light, grounded contact, and more stable motion. New Scene Effects controls make those improvements easier to shape for the look and performance profile your game needs.
- SSGI for richer indirect lighting
- GTAO for more grounded spatial depth
- TRAA and MRT-backed rendering for steadier final frames
World building
Build worlds that know how to move and change.
Navigation, weather, physics, and camera systems now offer a stronger foundation for moment-to-moment gameplay. Bake walkable spaces, react to obstacles, project safe destinations, change the atmosphere, and give movement a more physical finish.
- Navigation mesh baking and runtime obstacle handling
- Projected destinations for more reliable movement
- Weather V2, ragdoll behavior, and richer camera queries
AI audio
Give every scene a sound of its own.
Generate music, sound effects, ambience, and voice from inside Studio, then preview and use the result in the same creative flow. Sound can now arrive earlier—while the personality of the world is still taking shape.
- Background music for mood and momentum
- Sound effects and ambience for a more responsive world
- Text-to-speech for character and narrative voice
Templates and assets
Start closer to the game you mean to make.
The template catalog now spans foundations, gameplay patterns, and polished showcases. Asset handling is more dependable too, with content-aware model deduplication and stronger processing, preview, swapping, and publishing paths.
- Five Foundation templates for essential starting points
- Nine Gameplay templates for proven interactive patterns
- Fifteen Showcase templates for complete creative references
Create anywhere
Carry the same creative momentum across devices and into launch.
Wanaka 2.1 adds a signed, notarized Universal macOS app with automatic updates and a native iPad experience shaped for touch. A redesigned publishing flow makes it clearer when a project is ready to share, review, and discover.
- Universal macOS builds with automatic updates
- Native iPad layout, input, authentication, and release flow
- Clearer publishing, public review, and sharing states
Built for momentum
Hundreds of smaller improvements keep the creative loop moving.
Preview concurrency, expired asset recovery, camera and character behavior, Game Test, model swapping, and publishing reliability all received focused work. The result is less time recovering your place—and more time making the next decision.
